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Ryoji Tanakama
Caldari Firestar Drive Yards
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Posted - 2009.09.15 11:52:00 -
[1]
Invention is more profitable than production from a t2 bpo.
So why exactly do they need to be removed when they provide no particular benefit beyond a slightly different procedure of manufacture?
They provide mineral efficiency per unit but severely restrict the number of units per hour, this means vastly fewer units to market, which ultimately means slower profit.
Leave t2 bpos as they are.
And nope, i dont own a single t2 bpo.
I'd quite like to hold on to my little invention advantage tyvm.
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Ryoji Tanakama
Caldari Firestar Drive Yards
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Posted - 2009.09.16 11:10:00 -
[2]
Originally by: Kalintos Tyl
Originally by: Ryoji Tanakama Invention is more profitable than production from a t2 bpo.
So why exactly do they need to be removed when they provide no particular benefit beyond a slightly different procedure of manufacture?
They provide mineral efficiency per unit but severely restrict the number of units per hour, this means vastly fewer units to market, which ultimately means slower profit.
Leave t2 bpos as they are.
And nope, i dont own a single t2 bpo.
I'd quite like to hold on to my little invention advantage tyvm.
T2 BPO dont use research slots, being 2x time efficent per manufacturing slot being 40% cheaper to make ( ships), no need to make copies ( you need pos or 1 week wait ). Wait invention is better how ?
Duh...
I can make 10 at a time? Deliver at least five times as many to market in any given period.
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Ryoji Tanakama
Caldari Firestar Drive Yards
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Posted - 2009.09.16 11:28:00 -
[3]
Originally by: Rellik B00n
Originally by: Irida Mershkov
Originally by: Rellik B00n Edited by: Rellik B00n on 15/09/2009 11:40:50The only value attributed to these in-game items has been placed on them by players./url]
I'm not sure I'm reading this right? but isn't this generally the idea? It being a Player-Driven MMO.
sweet! 4 pages lol!
to answer: you are indeed reading it right.
So in game terms the BPOs are worth? Thats right zero, nothing, zip. In player terms they are worth? 5x one years profit or some such bull****.
therefore all arguments vis-a-vis "I spent all this ISK on one" or "why not go out and buy one" mean nothing and CCP removing T2 BPOs from the game is the same as CCP removing exotic dancers from the game.
I bet there would be a far greater whine thread about dancers tho 
No its more similar to CCP making a change so that every ship you spend ISK on is no longer flyable, and just has to sit in your hangar looking pretty.
People spent tens of billions on their t2 BPOs. The market is clearly totally controlled by invention (check the prices on items before and after invention). You're not going to convince CCP to remove them because you have sour grapes, but these days they dont even offer any meaningful advantage.
If you believe that making a bigger profit on 1 unit is better than making a lesser profit on 10 units then you're dead wrong. All that matters is isk profit over time. A much higher profit over time is achievable through invention, therefore the inventor gets rich very quickly while the BPO holder still has to wait 3 more years to get a single isk of profit whatsoever.
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